Area of Darkness: Sentinel is a psychological thriller/adventure game set in 1978. There are lots of interesting puzzles, immersive motion controller based combat system and lots of exploration and adventure.
As a lead game developer, I had several responsibilities as mentioned below:
Managing source control using Perforce.
Interaction and collaboration with TechArt , Animation and 3D modelling teams.
Development of Full body character (no floating hands here), Hand and foot IK.
Making wrist and arm twists joint simulate like real.
Quick Time Events (QTE) motion controller based action combat system.
A physical logbook to keep game notes for total VR immersion.
Developed unique puzzles using a variety of techniques such as controller motion, item combining, physics-based throwing, and environmental manipulation.
Game Engine: Unreal Engine 4
Developed for PC VR (Oculus, vive and windows mixed reality). Will be ported on PS-VR and non-VR later.
Used Blueprints and C++ both, as per our requirement.
Other Project Details:
Breathtaking locations to explore: from an upstate New York mansion to millennia-old tombs on the Sentinel Islands
Experience thrilling, life-like set pieces built from the group up for VR, including the sensation of parachuting from a plane at 30,000 feet!
Interact with a vibrant cast of characters that all play an essential role in the unfolding mystery
Fight supernatural creatures using the intuitive, motion-based combat system
Solve unique puzzles using a variety of techniques such as controller motion, item combining, physics-based throwing, and environmental manipulation
Collect dozens of fully voiced journal entries, telling an exciting sub-narrative of those who came before...
Fully motion-captured scenes choreographed using professional actors and voice actors, with animation created by an Emmy-nominated Animation Director
Smooth VR-optimized movement and rotation options mean no motion sickness!
Cinematic movement and rotation options for the VR Purists out there - feel the intensity!